02 · Design note · Design
Every game has a card to play.
The thread connecting hidden roles in a station to a witch's spell deck.
Cards connect the games we make at Cardlab Studios. Sometimes they are the core mechanic and sometimes they shape the theme of a world.
In FrostZero, cards are part of the conflicting intentions around one table. Managing your options means reading the other players too. The tension lives where cards meet human decisions.
ProjectWitch explores the same curiosity in another direction. Here the deck carries a witch's spells. In the design we are developing, keeping a card or spending it for a powerful effect opens different possibilities.
Two different atmospheres, two games that start from cards. We will keep sharing the process on these pages as the designs develop.